Concept of Guessing Game
1. Definition
of Guessing Game
According to Leon and Cery (2009: 17) Guessing Games is a game that
someone knows something and the others must find out what it is. There are many
games and variations based on this simple idea.
Klippel (1994) defines the Guessing games is game in which the participates
compete individually or team in the identification of something indicate
obscurely. The basic rule of guessing games is eminently simple; one person
knows something that another one wants to find out
Nortern (2000:71) explain this activity focuses on the art of clear
information. It develops the communication strategies and competence of the
students and encourages think in a creative and imaginative manner about what
they are attempting to describe. It obliges pupils to think quickly and to
explore different ways.
Based on the definition, it can be conclude that guessing games is
a game in which a person or participant knows something and competes
individually or in a team to identify or to find out it.
2.
The
Procedure of Guessing
Game
Nortern (2000:71) defines the procedure of guessing game as follows:
a. Make group of the classroom three or four students
b. Each group receives an envelope containing word
cards. Each card should contain the key word at the top as well as a list of,
at maximum, The aim of the game is for each group to explain their word to
other groups without using the words listed. If a group correctly guesses what
the word is, they receive a point. The group doing the description also receive
a point
c. The students over their words and have an allocated
time to consider in their groups how they might explain them, the students
should bounce ideas off each other.
d. Each group takes it in turn to describe one of their
words within a time limit. Other groups might write down their guess.
Based on Leon and Cery (2009: 31) the procedure of guessing game as
follow:
a.
Divide the whole class in small groups
of four students.
b.
Give each group a different object
c.
Find the real name for another creative
word
d.
Writing the descriptive of the object
e.
Read text in front of class and the
other group try to find out the word
In addition Adela and
Mcmilan (2004) the step of guessing game can defines of the following procedure
a. Prepare an advance white cardboard card
b. Write the description of the pictures in cardboard card
c. Type or write the text
d. Print the pictures of the animal assigned